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$20

Room at Sea (VRChat World)

2 ratings
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Room at Sea (VRChat World)

$20
2 ratings

A fully set-up VRChat world, ready to upload and customize to your heart's content!

  • Fully lightmapped, easy to adjust
  • Contains a variety of CC0 and custom models and prefabs
  • Detailed and realistic PBR materials
  • Custom tailored post processing (which can be toggled on or off) with a slider to adjust bloom
  • Quest compatible

This package includes 3 scenes:

  1. a fully set up scene with baked lighting that only has the interior modeled. Some of the polygons of the exterior have been deliberately deleted for more efficient lightmap space but placed in such a way that said polygons could easily be filled back in using Probuilder.
  2. A scene that has said exterior polygons filled; a complete exterior. For those who want to say, make a deck or otherwise expand the outside
  3. A scene that includes an unfinished expansion with an upstairs bedroom and a deck.


Demo world:

Try it yourself!

https://vrchat.com/home/launch?worldId=wrld_f0c0a71c-884c-4195-85a9-d88dc4177c93

The demo world differs from the one sold in a couple ways:

  • The scene's lighting was downgraded from Bakery lightmapper to Progressive so that everyone can use it. If you own Bakery I encourage you to use that instead!
  • Some Unity assets (which are legal to distribute in games and VRC worlds) were replaced with ones that are legal to sell


IMPORT INSTRUCTIONS:

1. Create a new Unity project and import the following: (if you don’t know how to then follow my tutorial https://youtu.be/uLi52YrrDmY)

a. VRCSDK

b. UdonSharp

c. Probuilder

d. Progrids (Optional)

e. CyanEmu (Optional)

2. Open the VRChat SDK control panel and SET UP VRCHAT LAYERS AND COLLISION MATRIX!

3. Import the unitypackage.

4. If you add any static objects or move any around, be sure to mark them as static and re-bake the lighting and occlusion culling! If you don’t know how to, then watch my tutorial! https://youtu.be/1pNMo2UQY1o

(In case you get weird blocky lightmapping artifacts, a custom lightmapping profile is provided that should fix that issue. Simply switch to it in the lighting tab, under lightmap parameters.)

5. Have fun customizing!

________________

Credits:

Iconoclass (World design)

World available for purchase on Booth and Gumroad!

https://iconoclass.gumroad.com/l/uxxcu

https://iconoclass.booth.pm/items/4028705


Temporal (Players Only Mirror) https://github.com/acertainbluecat/VRCPlayersOnlyMirror

Merlin (USharpVideo) https://github.com/MerlinVR/USharpVideo

RED_SIM (Water) https://www.patreon.com/posts/32252234

Silent (Mirror Inside Area) https://s-ilent.booth.pm/items/2552410

Pens (z3y) https://github.com/z3y/vertex-color-pens

CC0 Textures (AmbientCG) https://ambientcg.com/

Misc. CC0 Models (PolyHaven) https://polyhaven.com/models

Liquid Shader (Minionsart & akalink) https://pastebin.com/ppbzx7mn & https://drive.google.com/file/d/1eOTFDJjDi5f-YZ7_xHBjQvyd1o9kBgFi/view

Click UI sound (Kenney) https://www.kenney.nl/assets/ui-audio

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